Category : Tutorials

Digital-Tutors - Creative Development: Painting a Fantasy Environment in Photoshop
Run Time: 1h 51m | Release Date: January 21, 2013 | Author: Jonas De Ro | 800.87 MB
Required Software: Photoshop CS5
Genre: eLearning
In this Photoshop tutorial we will learn how to paint a fantasy landscape. We'll start from a basic sketch and slowly work our way to the final painting. We'll be looking at different techniques throughout this process on how to create depth, mood, lighting and detail. The aim of these lessons is to teach you how to quickly and effectively paint environment designs, and additionally to provide you with some tips and tricks that will speed up your workflow along the way.
Category : eBooks

Christopher Griffith, "Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity"
2009 | ISBN: 024081178X | 352 pages | PDF | 4,5 MB
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.
Category : eBooks

Beginning iOS 6 Games Development
English | ISBN: 1430244224 | 2012 | PDF, EPUB | 368 pages | 20 Mb
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.
Category : eBooks

Christopher Griffith, "Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity"
2009 | ISBN: 024081178X | 352 pages | PDF | 4,5 MB
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.

Android Wireless Application Development By Shane Conder, Lauren Darcey
Publisher: Add ison-Wesl ey 2010 | 792 Pages | ISBN: 0321743016 | PDF | 14 MB
The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques!
This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today's best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.

Wireless Design & Development - January/February 2013
True PDF | English | 44 pages | 39.6 MB
Wireless Design & Development Magazine is the leading product and information resource for decision-making wireless design engineering and technology professionals.

Beginning iOS 6 Development: Exploring the iOS SDK
2013 | 764 Pages | ISBN: 1430245123 | PDF | 24 MB
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.

Filefactory | Uploaded | 14.7GB
Duration: ~25h | Video: AVC (.mov) 1024x768 15fps | Audio: AAC 22.05KHz mono
Genre: eLearning | Level: Intermediate | Language: English
Introducing a brand new product from The Gnomon Workshop; this custom "class-in-a-box" set includes eight DVDs, 25 hours of lecture, 66 HD 1080p video clips for live action integration, a 176 page full-color Pipeline Guide and six limited edition prints of artist and instructor Alex Alvarez's work. Designed after Alvarez's Creature Development course taught at the Gnomon School of Visual Effects in Hollywood, the content covered in the lectures and text book included is considered "intermediate level" and assumes that the student has a solid grasp of the fundamentals, from modeling and UV layout to rigging and animation.

Theories of Human Development (The Great Courses, 197) (Audiobook)
2002 | 12 hours and 5 mins | ISBN: 156585540X | MP3 24 kbps | 131 MB
Category : Tutorials

Creature Development Master Class | 16.3 GB
Genre: e-Learning
The full 8 discs of the 3D Creature Development Master Class.
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